That's what makes finding a unique so fun since I immediately start thinking of how or if I could make use of it. If you're an ARPG veteran you'll probably identify a number of strong options pretty quickly and avoid nooby mistakes, but even so, each ARPG tends to have it's own quirks and special systems that will take time and investigation (often outside the game) to truly figure out. It's definitely common for a player's first character or two to be pretty crappy when trying a new ARPG like Grim Dawn.
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